AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in Saudi Arabia Q2 2022
Discover the performance trends of the top 5 Stickman games on Android in Saudi Arabia during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 witnessed notable performances from the top 5 Stickman games on the Android platform in Saudi Arabia. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for these games, as derived from Sensor Tower data.
Stick Party 234 MiniGames from PlayMax Game Studio saw a varied trend in weekly revenue, peaking at approximately $51 in early April and early May. Weekly downloads showed a general upward trend, hitting a high of around 15.4K by the end of June. Active users consistently increased, reaching nearly 149K in the last week of June.
Ragdoll Turbo Dismount by LAFUL FULA had fluctuating weekly revenue, with a peak of about $106 in early April. The app experienced a significant spike in downloads in early April with approximately 44.8K, but saw a decline afterward, stabilizing around 3.6K by the end of June. Active users followed a similar pattern, peaking at around 41.1K in early April and then decreasing to about 6.2K by the end of June.
Supreme Duelist from Neron's Brother had modest revenue figures, with minor fluctuations and a peak of $7 in multiple weeks. Downloads showed a varied trend, reaching a peak of approximately 9.4K in early May. The number of active users showed a slight decline over the quarter, ending with around 82.6K in the last week of June.
Stick vs Craftman by XGame Global experienced a gradual increase in weekly revenue, peaking at $13 in mid-May. Downloads saw fluctuations, peaking at about 6K in the last week of June. Active users showed a steady increase, reaching approximately 11.4K by the end of the quarter.
Lastly, Stickman Fighting Supreme from Zego Global Publishing had consistent weekly downloads, with a high of around 8.9K in mid-April. Active users showed an initial increase, peaking at around 37.5K in mid-April, before gradually declining to approximately 27.4K by the end of June.
These performance trends highlight the diverse engagement levels and revenue patterns among the top Stickman games in Saudi Arabia. For more detailed insights, visit Sensor Tower.